I'm fortunate to have been invited by ArtBully Productions and Hi-Rez Studios to contribute to SMITE. This is one of the first of many Gods I’ve worked on that’s been publicly released. I was responsible for Modeling and Texturing the entire piece, except for the hammer which was modeled by another artist. It was a challenging design to tackle, but I'm happy with how it eventually turned out.
Big Thanks to Marcus Dublin for staying with me and doing the Art Direction.
Hi-Rez Studios performed all final texture polish and engine integration.